Battle Overview & Videos
July 26, 2017
To access Omega: Deltascape (Savage), players must access the Magitek Terminal in Rhalgr's Reach (X:13.5 Y:12.4). Players must first complete the quest "The Anomaly".
Treasure coffers that appear upon completing Omega: Deltascape (Savage) will yield gear. In addition to gear, players will receive a Deltascape datalog from each area, which can be exchanged for gear of your choosing by speaking with Gelfradus in Rhalgr's Reach (X:13.7 Y:12.0).
Before starting, assign each player to a different platform in the center of the arena as indicated by Library tiles in Phase 4, and assign each player to a different cardinal direction, with the boss facing direction always being North.
Halicarnassus enrages at around 11:25, with a raid DPS requirement of at least ~23800.
The Queen's Waltz
The Queen’s Waltz is the main mechanic in the fight. There are four separate instances of what this mechanic can do. The mechanic done is indicated by what type of panel Halicarnassus is standing on.
The Queen’s Waltz Saber Dance is if she is standing on a regular platform. This is Protean Wave from A3S/Art of the Sword from Ala Mhigo final boss - an invisible line AoE towards every party member.
The Queen’s Waltz Briar Thorn is if she is standing on a Forest platform. This tethers tanks and healers to one DPS each.
The Queen’s Waltz Earthly Dance is if she is standing on the Cave platform. Everyone not standing on a blue rocky platforms will instantly die. Deals AoE damage to anyone standing on a blue rocky platform.
The Queen’s Waltz Folio is if she is standing on a Library platform. One book will fall on a platform for each player standing said platform. This deals heavy magic damage (~28k) that cannot be mitigated by shields.
Spellblade Holy + Pole Shift (Phase 1 & 6)
Marks three players with AoEs and one player with a stack marker. Pole Shift is a tether between two players with AoEs and two players with AoE and stack marker. After the cast bar resolves, the tethered players will swap places.
All unmarked players and the player with the AoE tethered to the player stack on top of the boss. The AoE and stack will swap places, and the stack will be shared by all unmarked players. The other AoE tethers move away from the boss to ensure they do not clip anyone else.
High damage AoE.
A tank buster that always critically strikes, unless Awareness is active.
There are three different types of elemental Spellblade mechanics. If it is not indicated, it is random.
The Playing Field
Changes certain panels with indicators of roles or animals. There are three different roles (Tank, Healer, DPS) and three different animals (Pig, Imp, Frog). Each platform must have one player standing on them matching the indicator or everyone receives a vuln stack.
How to deal with Phase 5 The Playing Field:
Alternatively, assign each role to a type of animal. They will satisfy the condition of both animal types they do not belong to and fail the condition of the animal type they are assigned to. For example, if DPS were Imps, Tanks were Frogs, and Healers were Pigs:
Places a debuff on each player. When the debuff resolves, players are unable to use any actions and move in the direction indicated on the debuff relative to how they are facing.
This is often accompanied with mechanics that force you to be at a certain position.
Spellblade Holy (Phase 4)
Places AoE markers on four random members and stack markers on two random members. The AoE marked players must take a physical vuln book and the stack marked players and unmarked players must take a magical vuln book. A Queen’s Waltz Folio happens as the mechanics resolve, so all players must be standing on different platforms. One unmarked player has to stack with one stack marked player each.
Place Dark Token
Places untargetable adds inside and outside the arena. Adds inside the arena will do an AoE centered around them. Adds outside the arena will charge down the panels they are facing. Getting hit by any one of these is usually fatal, as they are accompanied with other mechanics. In Phase 6, adds appear that tether onto players. The tether deals proximity damage as it resolves.
Halicarnassus summons an add. The add differs by phase.
Phase Two: White Flame
Emits an AoE, healing the boss. Deals heavy damage to the tank. Tank this away from the boss.
Phase Three: Great Dragon
Does a cleave called Frost Breath, which hits fairly hard. Mitigate as necessary.
Phase Four: Great Dragon
Does tank crunches fairly often, these hit decently hard. Mitigate as necessary.
Phase Six: Iron Giant + Ninja x6
Iron Giant cleaves fairly often. At or near 50% he will cast Overheat, gaining a powerful damage up buff. This must be silenced. Ninjas are just throwaway adds that autoattack for 1k pretty often.